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Open GL Deprecation, Metal 2, and the Death of Gaming on macOS.

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My family was Mac-exclusive for as long as I could remember. However, I remember going to a family friend's house when I was little, and the eldest son had custom-built rigs that ran demos and full games that blew my mind. None of which (other than Blizzard games) ran on Mac OS 9. There was a golden age of Macintosh gaming, especially in the edutainment sphere, Pangea Soft classics like Power… [read more →]

Github Issues to Things 3 Workflow

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My promised Github issues to Things 3 workflow is here. Prerequisites: Bear (you can switch this out easily for something else) Things 3 You'll need to enter values for the various variables at the start of the workflow. Keep in mind, tags have to be created in Things must match those in Github Issues in order for them to get properly assigned. UPDATE: Add tag assignment [read more →]

A Proposal: iOS Workflow for Importing Github Issues into Things 3

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On my super-secret side project, I just started to add stuff to Github issues. Github has a great API. The project management Things 3, which I'm fooling around with, now has a great API. I just realized that I could can make a workflow in Apple's Workflow app that does the following: Get all open issues that are assigned to me. Add them to Things 3, divided by bugs vs non-bugs. Profit. This… [read more →]

2017 - An Overdue Retrospective, Part 3: Enjoyable Nintendo Switch Games

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Welcome to Part 3 of my (much overdue) multi-part retrospective of 2017. On to some of my favorite video games of 2017. I love my Nintendo Switch, so I'll be focusing on that platform. Nintendo Switch Games I Enjoyed Once again, I'll be bypassing the first-party titles, which I played and loved, and taking a dive into indies. Steamworld Dig 2: This Metroidvania-style game has amazing visuals,… [read more →]